Struct tungstenite::handshake::server::ServerHandshake [−][src]
pub struct ServerHandshake<S, C> { /* fields omitted */ }
Server handshake role.
Implementations
impl<S: Read + Write, C: Callback> ServerHandshake<S, C>
[src]
impl<S: Read + Write, C: Callback> ServerHandshake<S, C>
[src]pub fn start(
stream: S,
callback: C,
config: Option<WebSocketConfig>
) -> MidHandshake<Self>
[src]
stream: S,
callback: C,
config: Option<WebSocketConfig>
) -> MidHandshake<Self>
Start server handshake. callback
specifies a custom callback which the user can pass to
the handshake, this callback will be called when the a websocket client connnects to the
server, you can specify the callback if you want to add additional header to the client
upon join based on the incoming headers.
Trait Implementations
impl<S: Debug, C: Debug> Debug for ServerHandshake<S, C>
[src]
impl<S: Debug, C: Debug> Debug for ServerHandshake<S, C>
[src]impl<S: Read + Write, C: Callback> HandshakeRole for ServerHandshake<S, C>
[src]
impl<S: Read + Write, C: Callback> HandshakeRole for ServerHandshake<S, C>
[src]type IncomingData = Request
type InternalStream = S
type FinalResult = WebSocket<S>
fn stage_finished(
&mut self,
finish: StageResult<Self::IncomingData, Self::InternalStream>
) -> Result<ProcessingResult<Self::InternalStream, Self::FinalResult>>
[src]
&mut self,
finish: StageResult<Self::IncomingData, Self::InternalStream>
) -> Result<ProcessingResult<Self::InternalStream, Self::FinalResult>>
Auto Trait Implementations
impl<S, C> !RefUnwindSafe for ServerHandshake<S, C>
impl<S, C> Send for ServerHandshake<S, C> where
C: Send,
S: Send,
C: Send,
S: Send,
impl<S, C> Sync for ServerHandshake<S, C> where
C: Sync,
S: Sync,
C: Sync,
S: Sync,
impl<S, C> Unpin for ServerHandshake<S, C> where
C: Unpin,
S: Unpin,
C: Unpin,
S: Unpin,