Module hyper::server [−][src]
HTTP Server
A Server
is created to listen on a port, parse HTTP requests, and hand
them off to a Service
.
There are two levels of APIs provide for constructing HTTP servers:
Server
The Server
is main way to start listening for HTTP requests.
It wraps a listener with a MakeService
, and then should
be executed to start serving requests.
Server
accepts connections in both HTTP1 and HTTP2 by default.
Examples
use std::convert::Infallible; use std::net::SocketAddr; use hyper::{Body, Request, Response, Server}; use hyper::service::{make_service_fn, service_fn}; async fn handle(_req: Request<Body>) -> Result<Response<Body>, Infallible> { Ok(Response::new(Body::from("Hello World"))) } #[tokio::main] async fn main() { // Construct our SocketAddr to listen on... let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); // And a MakeService to handle each connection... let make_service = make_service_fn(|_conn| async { Ok::<_, Infallible>(service_fn(handle)) }); // Then bind and serve... let server = Server::bind(&addr).serve(make_service); // And run forever... if let Err(e) = server.await { eprintln!("server error: {}", e); } }
If you don’t need the connection and your service implements Clone
you can use
tower::make::Shared
instead of make_service_fn
which is a bit simpler:
#[tokio::main] async fn main() { // Construct our SocketAddr to listen on... let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); // Shared is a MakeService that produces services by cloning an inner service... let make_service = Shared::new(service_fn(handle)); // Then bind and serve... let server = Server::bind(&addr).serve(make_service); // And run forever... if let Err(e) = server.await { eprintln!("server error: {}", e); } }
Passing data to your request handler can be done like so:
use std::convert::Infallible; use std::net::SocketAddr; use hyper::{Body, Request, Response, Server}; use hyper::service::{make_service_fn, service_fn}; use hyper::server::conn::AddrStream; #[derive(Clone)] struct AppContext { // Whatever data your application needs can go here } async fn handle( context: AppContext, addr: SocketAddr, req: Request<Body> ) -> Result<Response<Body>, Infallible> { Ok(Response::new(Body::from("Hello World"))) } #[tokio::main] async fn main() { let context = AppContext { // ... }; // A `MakeService` that produces a `Service` to handle each connection. let make_service = make_service_fn(move |conn: &AddrStream| { // We have to clone the context to share it with each invocation of // `make_service`. If your data doesn't implement `Clone` consider using // an `std::sync::Arc`. let context = context.clone(); // You can grab the address of the incoming connection like so. let addr = conn.remote_addr(); // Create a `Service` for responding to the request. let service = service_fn(move |req| { handle(context.clone(), addr, req) }); // Return the service to hyper. async move { Ok::<_, Infallible>(service) } }); // Run the server like above... let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); let server = Server::bind(&addr).serve(make_service); if let Err(e) = server.await { eprintln!("server error: {}", e); } }
Modules
accept | The |
conn | Lower-level Server connection API. |
Structs
Builder | A builder for a |
Server | A listening HTTP server that accepts connections in both HTTP1 and HTTP2 by default. |